Play Tutorial: Difference between revisions

From Travellers Guide to StariumXCV

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<li>Leader in pod</li>
<li>Leader in pod</li>
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<li>Fleet Actions (right-click)<li>
<li>Fleet Actions (right-click)</li>
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   <ul>
<li>Change Control Orbit Stance</li>
<li>Change Control Orbit Stance</li>

Revision as of 05:30, 31 October 2024

About

Overview

Starium XCV Gear

Starting

Account Setup

Position Creation

Game Options

  1. Sagittarius: Standard Experience
  2. Centaurus: Standard Gameplay, Extra Starting Resources
  3. Perseus: Fast Progression, Extra Starting Resources
  4. Orion: Slow Progression, Extra Starting Resources

Colony & Leader (Position) Selection

Leader Skills
  • Political
  • Religious
  • Psionic
  • Ground combat
  • Space combat
  • Scientist
  • Archaeologist
  • Builder
  • Covert

Home

Wallet

  • Purchasing Quadrans

Personal Information

User Interface

Information Bar

  • Empire Name
  • Federation Name
  • Federation Rank
  • Home
  • Messages
  • Quadrans
  • ExoCredits
  • Preferences
    • Email
    • Messages
    • Color Alternatives

Navigation Bar

Empire & Federation

  1. Heraldry
  2. Player’s Empire Info
    1. Dashboard
      1. Government Ethos
      2. History
      3. Items Available*
        1. In Use
        2. Available
        3. Purchase
      4. Ranking
      5. Achievements
      6. Federation Medals
    2. Beacons
    3. Flags
    4. Pins
    5. Leaders
    6. Heraldry
    7. Federation - Create
  3. Other Empire Dossier
  4. Federations
    1. Medals*
    2. Ranks
    3. Heraldry

Primary Leader

  1. Traits
    1. Adaptable
    2. Brave
    3. Charismatic
    4. Creative
    5. Cunning
    6. Intimidating
    7. Kind
    8. Lucky
    9. Moralistic
    10. Paranoid
    11. Reckless
    12. Ruthless
    13. Seductive
  2. Other Leaders
    1. Commission/Decommission
    2. Clone*
    3. Extend Life*
  3. Artifacts

Map – Galactic Map

  1. Star Name
    1. Visitation Status
      1. Never been there: medium grey & italics
      2. Been there physically: white & regular
      3. Agents there: blue (overrides 0-1)
      4. Fleets in orbit: green (Overrides 0-2)
      5. Own areas in system: green, bold 2px larger font (Overrides 0-3)
    2. Flag
      1. empire only
      2. empire & federation
      3. federation only
    3. Scan Radius
    4. Jump Radius
    5. Moving Between Stars

Virtue Vault

  • Consumable (light green)
  • Trade Good (burnt orange)
  • Crystal (light red)
  • Research (purple)
  • Infrastructure (light grey)
  • Population Modification (light blue)
  • Plague (black)*
  • Leader (yellow)
  • Diplomatic (dark blue)**
  • Event (dark red)*
  • Ship (Space) Modifications (dark grey)*
  • Unit (Military) Modifications (dark green)*
  • Unique (rainbow)
  • General Actions (blue and red)

Worlds (Objects)

  • Flag
  • Atmosphere & Temperature
  • Market/Trade Route
  • Status
    • Fleet
    • Army
    • Military Base
    • Shipyard
    • Spaceport?

R&D – Lexicon

  1. Research & Development
    1. Research Points Available
    2. Nodes Owned
    3. Leader with Highest Science Skills
    4. Current Design Points
  2. Lexicon
    1. Node Types
      1. Biology
      2. Energy
      3. Physical
      4. Social
      5. Theoretical
      6. Universal Star
      7. Universal Solo Star
      8. Universal

Diplomacy

  1. Diplomatic Relations
    1. Actions
      1. Mutual Defense
      2. Trade Agreements
      3. Sanctions
      4. War/Cease Fire
    2. Relation Rating
  2. Agents
    1. Agent Statistics
    2. Status
      1. Available
      2. Occupied
      3. Dead
      4. Block
      5. Debrief
      6. Furlough
      7. Deploy (action only)
      8. Extract (action only)

Armies

  1. Army Details
    1. Location
    2. Units
      1. Unit Type
      2. Fire Power
      3. Health
  2. Reserves
    1. Location
    2. Unit Numbers
  3. Unit Designer and Customization Options
    1. Insignia
    2. Crystals
    3. Race Statistics
    4. Movement Points
    5. Total Hit Points
    6. Total Amor
    7. Total Shield
    8. Fire Power

Fleets

  • Fleet Details
    • Jump Strength
    • Jump Distance
    • Scan Strength
    • Cloaking
    • Tonnage
    • Transport Capacity
    • Hangers
  • Ship Designer and Customization Options
    • Speed
    • Jump Strength
    • Jump Distance
    • Scan Strength
    • Sensor Distance
    • Cloaking
    • Total Health
    • Total Shield
    • Exocredit Costs
    • Industrial Units
    • Design Points

Controls

  • Back
  • Sound Levels
  • + Zoom Out
  • – Zoom In
  • Help

System Map

Basics

  • Marquee & Recent Events
  • System Name & Sector Coordinates
  • Sun(s)
    • Binary suns (stars) are often found, but only the sun on the left is in play
    • Fleets always enter or leave system from Sun’s orbit
  • Planets, Moons & Asteroids
    • 12 Orbits
    • Temperature, Atmosphere and Atmos Density

Orbiting Fleet Icons

  • Relationship colors & Color Alternatives
  • Fleet Actions (right-click)
    • Change Control Orbit Stance
    • Move Fleet In-System
    • Split Fleet and Move In-System
    • Hide Identification of Empire
    • Leader Actions
    • Unload Leader to Planet
    • Place Flag
    • Place Beacon

Sun Map

Fleets

  • Types
    • Attack
    • Transport without troops
    • Transport with troops
    • Orbital
    • Orbital without troops
    • Orbital with troops
    • Debris
    • Leader in pod
  • Fleet Actions (right-click)
    • Change Control Orbit Stance
    • Move Fleet to Another Star System
    • Split Fleet and Move One to Another Star System
      • Control Orbit
      • Empire & Federation Heraldry
      • Color Alternative

    Orbitals

    • Quantum Gate
    • Beacon
    • Wormhole
    • Space Debris
      • Without Leader Pod
      • With Leader Pod

    Object Map

    Zoom Levels

    Display Toggles

    Area

    Terrains

    Population

    Technology Level (Epoch)

    Infrastructure

    Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent

    Military Base

    Active & Inactive Unit Queue Unit Blueprints

    Shipyard

    Active & Inactive Ship Queue Ship Blueprints

    Space Port

    Active & Inactive

    Exotics

    Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area

    Specials

    Ruins City Temple Tomb Battlefield Wonders Portal

    Local Agents

    Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor

    Zealot
    Firebrand
    Sentinel
    Specialist
    Diplomat
    Broker
    Observation Post
    

    Local Armies

    Unit art and bases

    Army Actions 
    

    Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Destruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

    Leader Missions
    

    Link to Ground Battles & Simulations

    Atmosphere & Temperature

    Fleet View

    In Orbit – Link to Fleets in System Map

    Orbitals – Link to Orbitals in System Map

    Debris

    Space Debris Space Tomb

    Battles – Link to Space Battles & Simulations

    Economic View

    Population Complacency

    Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry)

    Production

    Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

    Building Research Infrastructure
    Building Shipyard
    Building Military Base
    Building Spaceport
    

    Populations Segments

    Race Info

    Markets

    Organics

    Minerals

    Industrial Units

    Crystals

    Trade Goods

    Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals

    Ground Battle

    Results

    Pyrrhic Victory

    Draw

    Exchange

    Skirmish

    Minor Victory

    Major Victory

    Decisive Victory

    Defeat

    Simulations

    Space Battle

    Same as Ground Battle

    Simulations