Play Tutorial: Difference between revisions

From Travellers Guide to StariumXCV

No edit summary
No edit summary
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Moving Between Planets
Moving Between Planets
<h2>Sun Map</h2>
<h2>Sun Map</h2>
Binary Stars
<h3>Binary Stars</h3>
Fleets
<h3>Fleets</h3>
Types
Types
Attack
Attack
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Empire & Federation Heraldry
Empire & Federation Heraldry
Color Alternative
Color Alternative
Orbitals
<h3>Orbitals</h3>
Quantum Gate
Quantum Gate
Beacon
Beacon
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With & Without Leader Pod
With & Without Leader Pod
<h2>Object Map</h2>
<h2>Object Map</h2>
Zoom Levels
<h3>Zoom Levels</h3>
Display Toggles  
Display Toggles  
Area
<h3>Area</h3>
Terrains
Terrains
Population
Population
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  Leader Missions
  Leader Missions
Link to Ground Battles & Simulations
Link to Ground Battles & Simulations
Atmosphere & Temperature
<h3>Atmosphere & Temperature</h3>
Fleet View
<h3>Fleet View</h3>
In Orbit – Link to Fleets in System Map
In Orbit – Link to Fleets in System Map
Orbitals – Link to Orbitals in System Map
<h3>Orbitals – Link to Orbitals in System Map</h3>
Debris
Debris
Space Debris
Space Debris
Space Tomb
Space Tomb
Battles – Link to Space Battles & Simulations
Battles – Link to Space Battles & Simulations
Economic View
<h3>Economic View</h3>
Population Complacency
Population Complacency
Green (happy)
Green (happy)
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Populations Segments
Populations Segments
Race Info
Race Info
Markets
<h3>Markets</h3>
Organics
Organics
Minerals
Minerals
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Pharmaceuticals
Pharmaceuticals
<h2>Ground Battle</h2>
<h2>Ground Battle</h2>
Results
<h3>Results</h3>
Pyrrhic Victory
Pyrrhic Victory
Draw
Draw
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Decisive Victory
Decisive Victory
Defeat
Defeat
Simulations
<h3>Simulations</h3>
<h2>Space Battle</h2>  
<h2>Space Battle</h2>  
Same as Ground Battle
<h3>Same as Ground Battle</h3>
Simulations
<h3>Simulations</h3>

Revision as of 05:17, 29 October 2024

About

Overview

Starium XCV Gear

Starting

Account Setup

Position Creation

Game Options Sagittarius: Standard Experience Centaurus: Standard Gameplay, Extra Starting Resources Perseus: Fast Progression, Extra Starting Resources Orion: Slow Progression, Extra Starting Resources Colony & Leader (Position) Selection Leader Skills Political Religious Psionic Ground combat Space combat Scientist Archaeologist Builder Covert

Home

Wallet

Purchasing Quadrans

Personal Information

User Interface

Information Bar

Empire Name Federation Name Federation Rank Home Messages Quadrans ExoCredits Preferences Email Messages Color Alternatives

Navigation Bar

Empire & Federation Heraldry Player’s Empire Info Dashboard Government Ethos History Items Available* In Use Available Purchase Ranking Achievements Federation Medals Beacons Flags Pins Leaders Heraldry Federation - Create Other Empire’s Dossier Dashboard Federations Medals* Ranks Heraldry Primary Leader Traits Adaptable Brave Charismatic Creative Cunning Intimidating Kind Lucky Moralistic Paranoid Reckless Ruthless Seductive Other Leaders Commission/Decommission Clone* Extend Life* Artifacts Map – Galactic Map Star Name Visitation Status Never been there: medium grey & italics Been there physically: white & regular Agents there: blue (overrides 0-1) Fleets in orbit: green (Overrides 0-2) Own areas in system: green, bold 2px larger font (Overrides 0-3) Flag empire only empire & federation federation only Scan Radius Jump Radus Moving Between Stars Virtue Vault Consumable (light green) Trade Good (burnt orange) Crystal (light red) Research (purple) Infrastructure (light grey) Population Modification (light blue) Plague (black)* Leader (yellow) Diplomatic (dark blue)**

Event (dark red)*
Ship (Space) Modifications (dark grey)*
Unit (Military) Modifications (dark green)*
Unique (rainbow)
General Actions (blue&red)

Worlds (Objects) Status Shipyard Military Fleet Armies Spaceport? Market or Trade Route Flag? Pins R&D – Lexicon R&D Summary Leader with highest Science Skills Science Level Node costs Universal Other Insights Insights Lexicon Node Types Biology Energy Physical Social Theoretical Universal Star Universal Solar Star Universal Diplomacy Diplomatic Relations Actions Mutual Defense Trade Agreements Sanctions War/Cease Fire Relation Rating Agents Agent Statistics Status Available Occupied Dead Block Debrief Furlough Deploy (action only) Extract (action only) Armies Army Details Health Weapons Fire Power Unit Types Unit Designer and customization options Fleets Fleet Details Ship Designer and customization options Controls Back Sound Levels + Zoom Out – Zoom In Help

System Map

Marquee & Recent Events

System Name & Sector Coordinates

Sun(s)

Planets, Moons & Asteroids

Temperature, Atmosphere and Atmos Density 12 Orbits Orbiting Fleet Icons Relationship colors Fleet Actions Moving Between Planets

Sun Map

Binary Stars

Fleets

Types Attack Transport without troops Orbital Orbital without troops Transport with troops Orbital with troops Debris Leader in pod Control Orbit Empire & Federation Heraldry Color Alternative

Orbitals

Quantum Gate Beacon Wormhole Space Debris With & Without Leader Pod

Object Map

Zoom Levels

Display Toggles

Area

Terrains Population Technology Level (Epoch) Infrastructure Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent Military Base Active & Inactive Unit Queue Unit Blueprints Shipyard Active & Inactive Ship Queue Ship Blueprints Space Port Active & Inactive Exotics Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area Specials Ruins City Temple Tomb Battlefield Wonders Portal Local Agents - Link to Agent Actions Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor

Zealot
Firebrand
Sentinel
Specialist
Diplomat
Broker
Observation Post

Local Armies Unit art and bases

Army Actions - Talk to Alan

Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Distruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin

Leader Missions

Link to Ground Battles & Simulations

Atmosphere & Temperature

Fleet View

In Orbit – Link to Fleets in System Map

Orbitals – Link to Orbitals in System Map

Debris Space Debris Space Tomb Battles – Link to Space Battles & Simulations

Economic View

Population Complacency Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry) Production Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure

Building Research Infrastructure
Building Shipyard
Building Military Base
Building Spaceport

Populations Segments Race Info

Markets

Organics Minerals Industrial Units Crystals Trade Goods Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals

Ground Battle

Results

Pyrrhic Victory Draw Exchange Skirmish Minor Victory Major Victory Decisive Victory Defeat

Simulations

Space Battle

Same as Ground Battle

Simulations