Play Tutorial: Difference between revisions
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Overview | Overview | ||
Starium XCV Gear | Starium XCV Gear | ||
Starting | ==Starting== | ||
Account Setup | Account Setup | ||
Position Creation | Position Creation |
Revision as of 03:13, 29 October 2024
Play Tutorial
About
Overview Starium XCV Gear
Starting
Account Setup Position Creation Game Options Sagittarius: Standard Experience Centaurus: Standard Gameplay, Extra Starting Resources Perseus: Fast Progression, Extra Starting Resources Orion: Slow Progression, Extra Starting Resources Colony & Leader (Position) Selection Leader Skills Political Religious Psionic Ground combat Space combat Scientist Archaeologist Builder Covert Home Wallet Purchasing Quadrans Personal Information User Interface Information Bar Empire Name Federation Name Federation Rank Home Messages Quadrans ExoCredits Preferences Email Messages Color Alternatives Navigation Bar Empire & Federation Heraldry Player’s Empire Info Dashboard Government Ethos History Items Available* In Use Available Purchase Ranking Achievements Federation Medals Beacons Flags Pins Leaders Heraldry Federation - Create Other Empire’s Dossier Dashboard Federations Medals* Ranks Heraldry Primary Leader Traits Adaptable Brave Charismatic Creative Cunning Intimidating Kind Lucky Moralistic Paranoid Reckless Ruthless Seductive Other Leaders Commission/Decommission Clone* Extend Life* Artifacts Map – Galactic Map Star Name Visitation Status Never been there: medium grey & italics Been there physically: white & regular Agents there: blue (overrides 0-1) Fleets in orbit: green (Overrides 0-2) Own areas in system: green, bold 2px larger font (Overrides 0-3) Flag empire only empire & federation federation only Scan Radius Jump Radus Moving Between Stars Virtue Vault Consumable (light green) Trade Good (burnt orange) Crystal (light red) Research (purple) Infrastructure (light grey) Population Modification (light blue) Plague (black)* Leader (yellow) Diplomatic (dark blue)**
Event (dark red)* Ship (Space) Modifications (dark grey)* Unit (Military) Modifications (dark green)* Unique (rainbow) General Actions (blue&red)
Worlds (Objects) Status Shipyard Military Fleet Armies Spaceport? Market or Trade Route Flag? Pins R&D – Lexicon R&D Summary Leader with highest Science Skills Science Level Node costs Universal Other Insights Insights Lexicon Node Types Biology Energy Physical Social Theoretical Universal Star Universal Solar Star Universal Diplomacy Diplomatic Relations Actions Mutual Defense Trade Agreements Sanctions War/Cease Fire Relation Rating Agents Agent Statistics Status Available Occupied Dead Block Debrief Furlough Deploy (action only) Extract (action only) Armies Army Details Health Weapons Fire Power Unit Types Unit Designer and customization options Fleets Fleet Details Ship Designer and customization options Controls Back Sound Levels + Zoom Out – Zoom In Help System Map Marquee & Recent Events System Name & Sector Coordinates Sun(s) Planets, Moons & Asteroids Temperature, Atmosphere and Atmos Density 12 Orbits Orbiting Fleet Icons Relationship colors Fleet Actions Moving Between Planets Sun Map Binary Stars Fleets Types Attack Transport without troops Orbital Orbital without troops Transport with troops Orbital with troops Debris Leader in pod Control Orbit Empire & Federation Heraldry Color Alternative Orbitals Quantum Gate Beacon Wormhole Space Debris With & Without Leader Pod Object Map Zoom Levels Display Toggles Area Terrains Population Technology Level (Epoch) Infrastructure Organics Manufacturing Mining Research Population Infrastructure Epoch Antiquity Enlightenment Industrial Spacefaring Modern Advanced Transcendent Military Base Active & Inactive Unit Queue Unit Blueprints Shipyard Active & Inactive Ship Queue Ship Blueprints Space Port Active & Inactive Exotics Crystals Anari (Red) - anti-matter (cold worlds) Fozite (Grey) - light/photon (any world) Grazite (Green) - magnetic/gravity (any world) Malgorn (Orange) plasma - (hot worlds) Oranian (Brown/Gold) - dimensional (any world & governed by theology) Vamulite (Purple) - dark energy (any world) Xorian (Dark Blue) - particle/mass (any world) Zavarian (Light Blue/Aquamarine) - psionic (any world & governed by psionics) Flora & Fauna Events* Global Area Specials Ruins City Temple Tomb Battlefield Wonders Portal Local Agents - Link to Agent Actions Agent Actions Evolve Recruit SEI (population complacency) Block Broker Diplomatic Sabotage Assassinate Procurement (theft) Health Stealth Reduce Belief Increase Belief Religious Agent Types Spy Saboteur Thief Assassin Counter Intelligence Missionary Prophet Cleric Inquisitor
Zealot Firebrand Sentinel Specialist Diplomat Broker Observation Post
Local Armies Unit art and bases
Army Actions - Talk to Alan
Move to Area Split Move Embark to Fleet Claim Plunder Raid Missile Infrastructure Missile Strategic Buildings Weapon of Mass Distruction Air & Missile Infrastructure Air & Missile Strategic Buildings Air Infrastructure Air Strategic Buildings Attack Infrastructure Attack Strategic Buildings Attack Population Attack Army Missile Units Air & Missile Units Air Units Attack Units Move Leader Use Portal Settle Abort Move Place Pin
Leader Missions
Link to Ground Battles & Simulations Atmosphere & Temperature Fleet View In Orbit – Link to Fleets in System Map Orbitals – Link to Orbitals in System Map Debris Space Debris Space Tomb Battles – Link to Space Battles & Simulations Economic View Population Complacency Green (happy) Grey (neutral) Orange/Yellow (unrest/unhappy) Red (angry) Production Working organic farms Working mines Working manufacturing Working research Working trade goods Building Population Infrastructure Building Organic Infrastructure Building Mining Infrastructure Building Manufacturing Infrastructure
Building Research Infrastructure Building Shipyard Building Military Base Building Spaceport
Populations Segments Race Info Markets Organics Minerals Industrial Units Crystals Trade Goods Manufactured Crafted Goods Bio-consumables Exotic Metal-Alloys Luxury Advanced Electronics Pharmaceuticals Ground Battle Results Pyrrhic Victory Draw Exchange Skirmish Minor Victory Major Victory Decisive Victory Defeat Simulations Space Battle Same as Ground Battle Simulations