Religion: Difference between revisions
From Travellers Guide to StariumXCV
Created page with "Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make..." |
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Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change. | Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change. | ||
Things to know about Religion: | Things to know about Religion: | ||
<ul> | |||
<li>A population segment can have multiple religions. </li> | |||
<li>A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission]. </li> | |||
<li>Success of Diplomatic actions are modified by religions. </li> | |||
</ul> |
Revision as of 19:36, 12 July 2025
Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.
Things to know about Religion:
- A population segment can have multiple religions.
- A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission].
- Success of Diplomatic actions are modified by religions.