Religion: Difference between revisions

From Travellers Guide to StariumXCV

Created page with "Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make..."
 
No edit summary
Line 1: Line 1:
Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment.  As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.  
Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment.  As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.
Things to know about Religion:
Things to know about Religion:
1. A population segment can have multiple religions.  
<ul>
2. A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission].  
<li>A population segment can have multiple religions. </li>
3. Success of Diplomatic actions are modified by religions.
<li>A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission]. </li>
<li>Success of Diplomatic actions are modified by religions. </li>
</ul>

Revision as of 19:36, 12 July 2025

Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.

Things to know about Religion:

  • A population segment can have multiple religions.
  • A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission].
  • Success of Diplomatic actions are modified by religions.