Trade Route: Difference between revisions
From Travellers Guide to StariumXCV
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The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between markets [File:Trade_message.png|50px|Market]] | The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between markets [[File:Trade_message.png|50px|Market]] | ||
Every trade route needs a spaceport. It is used in three ways: | Every trade route needs a spaceport. It is used in three ways: | ||
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Revision as of 20:27, 25 June 2025
The way trade goods and resources move between markets
Every trade route needs a spaceport. It is used in three ways:
- Export: Trade goods can only be moved to another market by exporting them. The spaceport must be within jump distance to the receiving market. Payment price and amount is determined by the game.
- Import: Adding trade goods and resources to local market from another market. Empires must accept all incoming trade goods. The price and quantity of incoming resources are arranged in advance.
- Shipments:
Trade routes can be disrupted by blockades, interdiction or piracy.
Players manage trade routes using the related world-based market window: