Trade Route: Difference between revisions

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The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between markets.
The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between [https://reference.stariumxcv.com/index.php?title=glossary#Market markets].


<span style="display: inline-block; vertical-align: middle;">[[File:Trade_message.png|50px|Market icon]]</span> An empire's market is comprised of the production from all the areas it controls on a world.
Every trade route needs a spaceport to export goods. There are three ways to transfer trade goods or resources between markets:
 
Every trade route needs a spaceport. It is used in three ways:
<ol>
<ol>
<li>Export: Trade goods can only be moved to another market by exporting them. The spaceport must be within [https://reference.stariumxcv.com/index.php?title=glossary#JumpDistance jump distance] to the receiving market. Payment price and amount is determined by the game.<li>
<li><b>Export</b>: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within [https://reference.stariumxcv.com/index.php?title=glossary#JumpDistance jump distance] to the receiving market. This market can impose tariffs.
<li>Import: Adding trade goods and resources to local market from another market. Empires must accept all incoming trade goods. The price and quantity of incoming resources are arranged in advance.<li>
</li>
<li>Shipments:<li>
<li><b>Import</b>: Purchasing resources for local market from an outside market. The price and quantity of incoming resources are arranged in advance.</li>
<li><b>Shipments</b>: One time transfer of resources from one market to another. No pricing or [https://reference.stariumxcv.com/index.php?title=glossary#Exocredit Exocredits] are involved. The receiving market does not need a spaceport.</li>
</ol>
</ol>


Trade routes can be disrupted by [https://reference.stariumxcv.com/index.php?title=glossary#Blockade blockades], [https://reference.stariumxcv.com/index.php?title=glossary#Interdict interdiction] or [https://reference.stariumxcv.com/index.php?title=glossary#Piracy piracy].
Trade routes can be disrupted by [https://reference.stariumxcv.com/index.php?title=glossary#Blockade blockades], [https://reference.stariumxcv.com/index.php?title=glossary#Interdict interdiction] or [https://reference.stariumxcv.com/index.php?title=glossary#Piracy piracy].


Players manage trade routes using the related world-based market window:
<span style="display: inline-block; vertical-align: middle;">[[File:Trade_message.png|50px|Market icon]]</span> Players manage trade routes using the related world-based Market window.

Latest revision as of 05:11, 30 June 2025

The way trade goods and resources move between markets.

Every trade route needs a spaceport to export goods. There are three ways to transfer trade goods or resources between markets:

  1. Export: Trade goods can only be sold to another market by exporting them. Payment price and quantity is determined by the game. The spaceport must be within jump distance to the receiving market. This market can impose tariffs.
  2. Import: Purchasing resources for local market from an outside market. The price and quantity of incoming resources are arranged in advance.
  3. Shipments: One time transfer of resources from one market to another. No pricing or Exocredits are involved. The receiving market does not need a spaceport.

Trade routes can be disrupted by blockades, interdiction or piracy.

Market icon Players manage trade routes using the related world-based Market window.