Religion: Difference between revisions

From Travellers Guide to StariumXCV

Created page with "Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make..."
 
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Religion can impact a population’s [Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease a religion of a population segment.  As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.  
Religion can impact a population’s [https://reference.stariumxcv.com/index.php?title=Glossary#SupportEfficiency Support and Efficiency Index] (SEI) that modifies production from that population segment. Religion also impacts [https://reference.stariumxcv.com/index.php?title=Glossary#Complacency complacency] and happiness. Religious agents and leaders have many actions to increase or decrease the religion of a population segment.  As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.
Things to know about Religion:
1. A population segment can have multiple religions.  
Things to know about religion:
2. A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission].  
<ul>
3. Success of Diplomatic actions are modified by religions.
<li>A population segment can have multiple religions. </li>
<li>A player can change the current religion by using a Change Religion [https://reference.stariumxcv.com/index.php?title=Glossary#Virtue Virtue] which is obtained by studying other religions as part of a [Mission]. </li>
<li>Success of Diplomatic actions are modified by religions. </li>
</ul>
 
Religious Agents:
 
Missionary&nbsp;-&nbsp;<span style="display: inline-block; vertical-align: middle;">[[File:1_agent_6.png|40px|Player Missionary]]</span>
Prophet&nbsp;-&nbsp;<span style="display: inline-block; vertical-align: middle;">[[File:2_agent_7.png|40px|Federation Prophet]]</span>
&nbsp;Cleric&nbsp;-&nbsp;<span style="display: inline-block; vertical-align: middle;">[[File:3_agent_8.png|40px|Friend Cleric]]</span>
Inquisitor&nbsp;-&nbsp;<span style="display: inline-block; vertical-align: middle;">[[File:4_agent_9.png|40px|Neutral Inquisitor]]</span>
&nbsp;Zealot&nbsp;-&nbsp;<span style="display: inline-block; vertical-align: middle;">[[File:5_agent_10.png|40px|Hostile Zealot]]</span>
&nbsp;Firebrand&nbsp;-&nbsp;<span style="display: inline-block; vertical-align: middle;">[[File:1_agent_11.png|40px|Player Firebrand]]</span>

Revision as of 17:26, 16 July 2025

Religion can impact a population’s Support and Efficiency Index (SEI) that modifies production from that population segment. Religion also impacts complacency and happiness. Religious agents and leaders have many actions to increase or decrease the religion of a population segment. As a result, outside empires can send religious agents to an area in the attempt to change local complacency to their advantage. This could be to increase a population’s happiness or make them restless for change.

Things to know about religion:

  • A population segment can have multiple religions.
  • A player can change the current religion by using a Change Religion Virtue which is obtained by studying other religions as part of a [Mission].
  • Success of Diplomatic actions are modified by religions.

Religious Agents:

Missionary - Player Missionary Prophet - Federation Prophet  Cleric - Friend Cleric Inquisitor - Neutral Inquisitor  Zealot - Hostile Zealot  Firebrand - Player Firebrand