Trade Route: Difference between revisions

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<h3>Trade Routes</h3>
The way [https://reference.stariumxcv.com/index.php?title=glossary#TradeGood trade goods] and [https://reference.stariumxcv.com/index.php?title=glossary#Resources resources] move between markets.
;The way [[#TradeGood | trade goods]] and [[#Resources | resources]] move between markets. Every trade route needs a spaceport.
 
<span style="display: inline-block; vertical-align: middle;">[[File:Trade_message.png|50px|Market icon]]</span> An empire's market is comprised of the production from all the areas it controls on a world.
 
Every trade route needs a spaceport. It is used in three ways:
<ol>
<li><b>Export</b>: Trade goods can only be moved to another market by exporting them. Payment price and amount is determined by the game. The spaceport must be within [https://reference.stariumxcv.com/index.php?title=glossary#JumpDistance jump distance] to the receiving market.<li>
<li><b>Import</b>: Adding trade goods and resources to local market from another market. Empires must accept all incoming trade goods. The price and quantity of incoming resources are arranged in advance.<li>
<li><b>Shipments</b>: One way transfer of resources from one market to another. No pricing or [https://reference.stariumxcv.com/index.php?title=glossary#Exocredit Exocredits] are involved. The receiving market does not need a spaceport.<li>
</ol>
 
Trade routes can be disrupted by [https://reference.stariumxcv.com/index.php?title=glossary#Blockade blockades], [https://reference.stariumxcv.com/index.php?title=glossary#Interdict interdiction] or [https://reference.stariumxcv.com/index.php?title=glossary#Piracy piracy].
 
Players manage trade routes using the related world-based market window:
 
[[File:20250625_marketScreenPlaceholder.png|600px|Market window]]

Latest revision as of 04:47, 26 June 2025

The way trade goods and resources move between markets.

Market icon An empire's market is comprised of the production from all the areas it controls on a world.

Every trade route needs a spaceport. It is used in three ways:

  1. Export: Trade goods can only be moved to another market by exporting them. Payment price and amount is determined by the game. The spaceport must be within jump distance to the receiving market.
  2. Import: Adding trade goods and resources to local market from another market. Empires must accept all incoming trade goods. The price and quantity of incoming resources are arranged in advance.
  3. Shipments: One way transfer of resources from one market to another. No pricing or Exocredits are involved. The receiving market does not need a spaceport.

Trade routes can be disrupted by blockades, interdiction or piracy.

Players manage trade routes using the related world-based market window:

Market window