User contributions for Trainort
From Travellers Guide to StariumXCV
17 November 2025
- 06:1206:12, 17 November 2025 diff hist 0 Religion No edit summary
- 06:1106:11, 17 November 2025 diff hist 0 Religion No edit summary
- 06:1006:10, 17 November 2025 diff hist +33 Religion No edit summary
- 05:5805:58, 17 November 2025 diff hist −1 Areas No edit summary
- 05:5705:57, 17 November 2025 diff hist +22 Areas No edit summary
- 05:5405:54, 17 November 2025 diff hist −57 Areas No edit summary
- 05:5105:51, 17 November 2025 diff hist +59 Areas No edit summary
- 05:4805:48, 17 November 2025 diff hist +12 Exotics No edit summary
- 05:4605:46, 17 November 2025 diff hist +1 Specials No edit summary current
- 05:4505:45, 17 November 2025 diff hist +2 Specials No edit summary
- 05:4505:45, 17 November 2025 diff hist +39 Specials No edit summary
- 05:4305:43, 17 November 2025 diff hist −1,076 Areas No edit summary
- 05:4205:42, 17 November 2025 diff hist +3 Specials No edit summary
- 05:4205:42, 17 November 2025 diff hist +1,004 N Specials Created page with "This includes unique buildings that you can explore with your Archaeologist leader looking for treasure. ==Ruin Types== Ruins are found in a variety of configurations and hide interesting objects of interest: {| style="border: none;" |50px|City/Temple Ruin ||City/Temple Ruin |- |50px|Tomb Ruin ||Tomb Ruin |- |50px|Battlefield Ruin ||Battlefield Ruin |- |File:7_special512_1_1.png|5..."
- 05:3805:38, 17 November 2025 diff hist −3,838 Areas No edit summary
- 05:3705:37, 17 November 2025 diff hist +1,413 N Exotics Created page with "Minerals, wildlife and Events unique to the Area. ==<span id="Crystals">[https://reference.stariumxcv.com/index.php?title=Glossary#Crystal Crystals]</span>== Crystals are used by the military to improve weapons and ships. #Anari (Red) - anti-matter (cold worlds) #Fozite (Grey) - light/photon (any world) #Grazite (Green) - magnetic/gravity (any world) #Malgorn (Orange) - plasma (hot worlds) #Oranian (Brown/Gold) - dimensional (any world & governed by t..."
- 05:2905:29, 17 November 2025 diff hist −13 Production No edit summary
- 05:2705:27, 17 November 2025 diff hist +2,230 N Production Created page with "<!-- PRODUCTION EPOCH --> Production drives the creation of goods for the Area's economy and trading. ==Organics (3 Levels)== Growing food that feeds the inhabitants and their animals. <div style="display: inline-block; vertical-align: top;">50px|Organics Level 1 50px|Organics Level 2 [..."
- 05:2305:23, 17 November 2025 diff hist −80 Areas No edit summary
- 05:2205:22, 17 November 2025 diff hist +13 Population No edit summary current
- 05:1905:19, 17 November 2025 diff hist −1,228 Areas No edit summary
- 05:1605:16, 17 November 2025 diff hist −14 Areas No edit summary
- 05:1605:16, 17 November 2025 diff hist +2 Areas No edit summary
- 05:1405:14, 17 November 2025 diff hist −422 Areas No edit summary
- 05:1305:13, 17 November 2025 diff hist −10 Areas No edit summary
- 05:0905:09, 17 November 2025 diff hist +6 Strategic Buildings No edit summary Tag: Manual revert
- 05:0705:07, 17 November 2025 diff hist −12 Strategic Buildings No edit summary Tags: Manual revert Reverted
- 05:0705:07, 17 November 2025 diff hist +6 Strategic Buildings No edit summary Tag: Reverted
- 05:0605:06, 17 November 2025 diff hist +6 Strategic Buildings No edit summary Tag: Reverted
- 05:0505:05, 17 November 2025 diff hist +1 Strategic Buildings No edit summary
- 05:0505:05, 17 November 2025 diff hist +91 Strategic Buildings No edit summary
- 05:0005:00, 17 November 2025 diff hist +1,374 N Strategic Buildings Created page with "===Strategic Buildings=== <!-- MILITARY BASE --> ====<span id="Base">Military Bases</span> (3 Levels)==== Active Military Bases create Army Units using a Blueprint. *Unit Queue: Order in which Units are created. *Unit Blueprints <div style="display: inline-block; vertical-align: middle;">50px|Unit Blueprints</div> Equipment specifications and cost used to create each Unit. *Active & Inactive by Glossary#Ep..."
- 04:5804:58, 17 November 2025 diff hist −1 Population No edit summary
- 04:5704:57, 17 November 2025 diff hist +528 N Population Created page with "<!-- POPULATION INFRASTRUCTURE--> ===<span id="Population">Population</span> (10 levels)=== An Area's Population is displayed at 1 of 10 levels. At Level 1 it has a few 1,000 inhabitants as shown by the limited density of buildings and transportation infrastructure. By the time the population reaches level 10 an area is supporting millions of inhabitants. The buildings reflect the Epoch of the residents. File:2025023u2_populationEpochs.png|400px|P..."
- 04:4604:46, 17 November 2025 diff hist −80 Areas No edit summary
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- 04:3104:31, 17 November 2025 diff hist +22 Areas No edit summary
- 04:3004:30, 17 November 2025 diff hist +2,077 Areas No edit summary
- 04:1304:13, 17 November 2025 diff hist −8 Game Options No edit summary
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- 03:0703:07, 17 November 2025 diff hist −5 Game Options No edit summary
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16 November 2025
- 23:3523:35, 16 November 2025 diff hist +2 Game Options No edit summary
- 23:3223:32, 16 November 2025 diff hist −6 Game Options No edit summary
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- 23:2923:29, 16 November 2025 diff hist −165 Game Options No edit summary
- 23:2423:24, 16 November 2025 diff hist +1 Game Options No edit summary
- 23:2323:23, 16 November 2025 diff hist −54 Game Options No edit summary