Trade Route: Difference between revisions
From Travellers Guide to StariumXCV
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
Trade routes can be disrupted by [https://reference.stariumxcv.com/index.php?title=glossary#Blockade blockades], [https://reference.stariumxcv.com/index.php?title=glossary#Interdict interdiction] or [https://reference.stariumxcv.com/index.php?title=glossary#Piracy piracy]. | Trade routes can be disrupted by [https://reference.stariumxcv.com/index.php?title=glossary#Blockade blockades], [https://reference.stariumxcv.com/index.php?title=glossary#Interdict interdiction] or [https://reference.stariumxcv.com/index.php?title=glossary#Piracy piracy]. | ||
<span style="display: inline-block; vertical-align: middle;">[[File:Trade_message.png|50px|Market icon]]</span>Players manage trade routes using the related world-based market window. | <span style="display: inline-block; vertical-align: middle;">[[File:Trade_message.png|50px|Market icon]]</span> Players manage trade routes using the related world-based market window. |
Revision as of 03:03, 27 June 2025
The way trade goods and resources move between markets.
Every trade route needs a spaceport. It is used in three ways:
- Export: Trade goods can only be moved to another market by exporting them. Payment price and amount is determined by the game. The spaceport must be within jump distance to the receiving market.
- Import: Adding trade goods and resources to local market from another market. Empires must accept all incoming trade goods. The price and quantity of incoming resources are arranged in advance.
- Shipments: One way transfer of resources from one market to another. No pricing or Exocredits are involved. The receiving market does not need a spaceport.
Trade routes can be disrupted by blockades, interdiction or piracy.
Players manage trade routes using the related world-based market window.