Battle Results: Difference between revisions

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<h2>Ground Battle</h2>
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<!-- BATTLE RESULTS -->
<!-- TRAINOR 2024 -->
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<h2><span id="GroundBattle">Ground</span> Battle</h2>
<h3>Basics</h3>
<h3>Basics</h3>
<ol>
<ol>
<li>Results</li>
<li>[https://reference.stariumxcv.com/index.php?title=User_Interface#UnitTypes  Unit Types]</li>
<li>Army <span id="Engagement">Engagement Types</span></li>
   <ol>
   <ol>
<li>Army Engagement Types</li>
<li>Full battle</li>
<li>Full battle</li>
<li>Missile strike</li>
<li>Missile strike</li>
Line 10: Line 14:
<li>Missile & Air Strike</li>
<li>Missile & Air Strike</li>
   </ol>
   </ol>
<h4>Pyrrhic Victory</h4>
<li>Full Battle: 14 Rounds</li>
<h4>Draw</h4>
  <ol>
<h4>Exchange</h4>
<li>Strategic Missiles, Antiballistic Missiles & Massive Weapons</li>
<h4>Skirmish</h4>
<li>Massive Weapons</li>
<h4>Minor Victory</h4>
<li>Heavy Weapons, Massive Weapons & Missile WMD</li>
<h4>Major Victory</h4>
<li>Heavy Weapons</li>
<h4>Decisive Victory</h4>
<li>Heavy Weapons, Medium Weapons</li>
<h4>Defeat</h4>
<li>Heavy Weapons, Medium Weapons & Missile WMD</li>
<li>Medium Weapons & ½ Light Weapons</li>
<li>Medium Weapons & Light Weapons</li>
<li>Medium Weapons & Light Weapons</li>
<li>Shock Damage*2.0, Light Weapons & Melee Weapons</li>
<li>Shock Damage*0.5, ½ Light Weapons & Melee Weapons</li>
<li>Shock Damage*0.5, ½ Light Weapons & Melee Weapons</li>
<li>Shock Damage*0.5, ½ Light Weapons & Melee Weapons</li>
<li>Melee Weapons</li>
  </ol>
</ol>
<h3><span id="BattleResults">Battle Results</span></h3>
<ol>
<li>Pyrrhic Victory</li>
<li>Draw</li>
<li>Exchange</li>
<li>Skirmish</li>
<li>Minor Victory</li>
<li>Major Victory</h4>
<li>Decisive Victory</li>
<li>Defeat</li>
</ol>
<h3>Simulations</h3>
<h3>Simulations</h3>
<h2>Space Battle</h2>  
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<h3>Same as Ground Battle</h3>
<!-- SPACE BATTLE -->
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<h2><span id="SpaceBattle">Space</span> Battle</h2>
<h3>Basics</h3>
<ul>
<li>Battle: 11 Rounds</li>
    <ul>
<li>Round 0: Launch Fighters & Bombers<li>
<li>Round 1: Launch Missiles with Attrition<li>
<li>Round 2: Fighters & Bombers with Fighter Attrition<li>
<li>Round 3: Fighters & Bombers Attrition<li>
<li>Round 4: Long Range Massive Weapons with Torpedoes<li>
<li>Round 5: Long Range Massive & Heavy Weapons<li>
<li>Round 6: Medium Range Massive, Heavy & Medium Weapons with Torpedoes<li>
<li>Round 7: Medium Range Massive, Heavy, Medium & Light Weapons<li>
<li>Round 8: Short Range Heavy, Medium & Light Weapons with Torpedoes<li>
<li>Round 9: Short Range Heavy, Medium & Light Weapons<li>
<li>Round 10: Close Range Medium & Light Weapons with Torpedoes<li>
<li>Round 11: Close Range Medium & Light Weapons<li>
    </ul>
<li>[[#BattleResults|Battle Results]] see Ground Battle above</li>
</ul>  
<h3>Simulations</h3>
<h3>Simulations</h3>
</ol>
<center>
<h4>[https://reference.stariumxcv.com/index.php?title=StariumXCV_Gear Next: StariumXCV Gear]</h4>
<h4>[https://reference.stariumxcv.com/index.php?title=StariumXCV_Gear Next: StariumXCV Gear]</h4>
</center>

Latest revision as of 06:05, 23 November 2024

Ground Battle

Basics

  1. Unit Types
  2. Army Engagement Types
    1. Full battle
    2. Missile strike
    3. Air strike
    4. Missile & Air Strike
  3. Full Battle: 14 Rounds
    1. Strategic Missiles, Antiballistic Missiles & Massive Weapons
    2. Massive Weapons
    3. Heavy Weapons, Massive Weapons & Missile WMD
    4. Heavy Weapons
    5. Heavy Weapons, Medium Weapons
    6. Heavy Weapons, Medium Weapons & Missile WMD
    7. Medium Weapons & ½ Light Weapons
    8. Medium Weapons & Light Weapons
    9. Medium Weapons & Light Weapons
    10. Shock Damage*2.0, Light Weapons & Melee Weapons
    11. Shock Damage*0.5, ½ Light Weapons & Melee Weapons
    12. Shock Damage*0.5, ½ Light Weapons & Melee Weapons
    13. Shock Damage*0.5, ½ Light Weapons & Melee Weapons
    14. Melee Weapons

Battle Results

  1. Pyrrhic Victory
  2. Draw
  3. Exchange
  4. Skirmish
  5. Minor Victory
  6. Major Victory
  7. Decisive Victory
  8. Defeat

Simulations

Space Battle

Basics

  • Battle: 11 Rounds
    • Round 0: Launch Fighters & Bombers
    • Round 1: Launch Missiles with Attrition
    • Round 2: Fighters & Bombers with Fighter Attrition
    • Round 3: Fighters & Bombers Attrition
    • Round 4: Long Range Massive Weapons with Torpedoes
    • Round 5: Long Range Massive & Heavy Weapons
    • Round 6: Medium Range Massive, Heavy & Medium Weapons with Torpedoes
    • Round 7: Medium Range Massive, Heavy, Medium & Light Weapons
    • Round 8: Short Range Heavy, Medium & Light Weapons with Torpedoes
    • Round 9: Short Range Heavy, Medium & Light Weapons
    • Round 10: Close Range Medium & Light Weapons with Torpedoes
    • Round 11: Close Range Medium & Light Weapons
  • Battle Results see Ground Battle above

Simulations

Next: StariumXCV Gear